

SARCADE.MDL, ARCADE01.MDL, ARCADE02.MDL, ARCADE03.MDL, ARCADE04.MDL, and ARCADE05.MDL seem to be early versions of the Arcade mode files.
#Hyperspaces infection code#
Comparing the code that exists in both files, however, reveals only one difference. However, the differences here are more noticeable many lines of code are missing. In the same folder, there also exists a file named TEST2.MDL, which is an early version of M46.MDL. The only difference comes from a missing stubbed out line of code in the former. The wonderfully named FUCK.MDL, inside folder SCRIPTS, is a slightly different version of M20.MDL. (Source: tikal.) Unused Code Early Map Scripts - PlayStation only However, these are never used, since the game instead opts to use a video.

MISOK_EN.TXT and MISNG_EN.TXT for English text) contain "default" messages that are never used.ĬREDITS.TXT seems to contain text strings for a staff roll.

(Source: tikal.) Unused Text Fallback Clear/Fail TextĮach of the game's "mission clear" and "mission fail" text repositories (e.g. Vid denna tidpunkt har vi inga specifika instruktioner annat än. No tenemos ningunas instrucciones en este Im Moment haben wir keinen Auftrag für Sie, nur den hier:Īl momento non abbiamo altre istruzioni più specifiche se non. Nous n'avons qu'une seule instruction pour l'instant, pilote: ACCROCHEZ-VOUS! We have no specific instructions at this time Text data also exists within the "mission briefing" repository (e.g. Within the data, more files relating to the Arcade Mode can be found, labeled as M71.MDL, M72.MDL, M73.MDL and M74.MDL, but they're never referenced by the game's files, and neither by the executable. Despite that the file is loaded by the game's executable, the absence of the mode in this port essentially makes it unused. M70.MDL is the main script file for the Arcade Mode.
